Cross-word-puzzle game



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Rm ARK REUS/N. ZJAc BY .'Il' l A TTORNE Y.

Patented Mar. 16, 1926.

MARK REUBIN, or BROOKLYN, NEW Yonx.

CROSSfWORD-PUZZLE GAME.

i Applicatoniled April 15, 192,5. i Serial-No. 23,384.

To all whom t may concern: f

Be it known that I, MARK REUBIN, a citi- .zen of-` the vUnited States,residing at Brooklyn, in the county of Kings and Sta-teef New York, haveinvented certain new and usefulv Improvements in Cross-.Ilford- PuzzleGames, of which the following is a specification. I r

This invention relates to cross wordpuz zle gamesand more particularlyto a novel and fascinating. checker-board game wh'lQh may be played:according to various .sets of rules and which kgame kembodies theelement of uncertainty, yet permitting both election and arrangementofplaying objects on the playing surface of the board.

`One of the` objects of my invention is to provide la game involving anumber of uncertainties `which are determined by the playing' objectswhen considered in relation to set. rules .and designated Vspaces .on eChecker-beard surface Se that the gaine-may `be won Aorlost by oneofftwo .playersK4 when certaincombinations are cpmpleted on'thecheckeiyboard surface, which correspond ,to certain markings on theplaying objects.

VIn order Vto more fullyunderstand and appreciate my invention,reference had to the accompanying drawings, wherein;

' Figure l is a view of the checker-board surface showing thearrangement of the objectsV and the designations onsaid surface.

.. Figure 2 designates one face of one of ythe playing objects.

Figure 3 designates a diferent object used iu playing the game.Reference being had .to the drawmgs?. 1t will beobserved thatI providetwo playing surfaces v,consisting of fthree rows 5, k6, arranged milarto acheclIer-board'. There are fifteen playing objects for each playerwhich are verranged on the two bottornrows Ou. each half ofthe board.In'the lower, right hand corner 8 of each section or h alf 0f theplaying beard, ifs a recordmg playmg surface in which there are fifteenbloclrslettered and numbered according to markings on thetifteenplayingy .objects used on the checker-board surfaces. In other words, onone face of each playing object appears a letter or the designation ofAce, Ten, Queen, King and Jack which corresponds to designations ofcertain blocks in the recording playing surfaces. These fivedesignations in the blocks also represent forfeits of all, zero, one,three and two respectively, it

is `yvon. designated blocks correspond to letters apbeing assumed thatvthe game may be played for chips or for points,..as the case may besothat when these tive blocks are completed by a player, the rulesprovide that thegame In addition,v the `remaining ten pearing on oneface ofthe ten playing objects. usedon the checker-,board playingsurface.

.In the lower left hand corner of rules .of-the gamecr this; portionofthe lboard may be left blank. andthe rules tional objects are provided,which HRW be .utilized as a king when one Lofthe objects Shall. have!advanced. te the bottom ipw ef theepposte Player er theeppeueutchecker-board surface, maybe printed the fteen playing'objects.; a .-uumber; et eddllVhen` the objects are set on theplayingsurface Ias shown by Figure l, ,theplayers :Commence the f-game, thesame, @sin vthe vusual game. of checkers', advancing one object at atime. When the space is vacant and the objects arey incontiguous.blocks, the ai;

rule provides ,thatl one object must jump or replace the object of theopponent. .In so replacing the object j whichv has been "jumped, theplayer, in lifting the displaced object, turns it up, so as to revealthe marki l ing on the reverse facethereof, whichv marl;- ing willcorrespond. tof one of the fifteen lettered'and designated loloclrsyappearing in the lower.` right hand corner of tlleboard.

I f one of the playing objects is a jack,

queen, king, ten or ace, it will'also represent a forfeit which oneplayer. must give tothe other, assuming that' both players start thegame with the same number of chips, for instance. i i i VIt. isof courseuudesteedthat betere .the

gameis played,all of the objects are shuf- YHed about indiscriminatelyand arranged S0 that their leeation is not known.,` Whfeu the objectsare. .displaced by one playenangl then Positioned' .ilu the. lettered.tufid desigmated blocks, of the loweifrght haudcuful' Yof the board, acombination may 'be completed. The object of the game, of course, is tocomplete the word Won l However,

as the game is-played, the player may not be able to displace the4objects having the designations Won thereon, consequently the playerwill be obliged to complete either the word Tied or the word Lost Itwill thus be seen that one of the players will lose his own game due tothe fact that he has displaced objects on which these letters appear, asabove indicated. The five blocked surfaces containing the designationsAce, Ten, Queen, King and Jack are provided to introduce a poker handcombination, which when completed, also wins the game as provided by therules and also a means of recording points, it being of courseunderstood that the points lost by one player are the gain of theopposite player'.

In actual practice, the objects of each player are colored differentlyso that they may be distinguished one from the other. The shape of theobjects, of course, is an arbitrary matter but for convenience, I haveshown the objects as being circular. similar to the ordinary checker.Under certain conditions, it will be seen that the letter O willcomplete the word lVon and the word Lost at the same time when theblocks mf, N, TJ, S777 T77 have arranged on the playing surface. In thisevent, of course, the game would result in a tie and would require beingplayed over again. In playing the game, the players of course would begoverned to some extent in the matter of the choice between completingthe word Lost and the word Tied, assuming that the letter T must beplaced in either of two blocks. Other than the above, the gameconstitutes a number of uncertainties, requires very little or no skill,is very arbitrary and may be governed by a few simple rules whereby thegame is instructive and entertaining to young and old alike.

While I have illustrated and described my invention with some degree ofparticularity, I realize that in practice various alterations thereinmay be made. I therefore reserve the right and privilege of changing theform of the details of construction, or otherwise altering the arrangejlment of the correlated parts without departing from the spirit of theinvention or the scope of the appended claims.

Having thus described my invention, what I claim as new and desire tosecure by United States Letters Patent is :m

1. A game of the class described comprisin@ a checker-board playingsurface and a chec er-board recording surface having a plurality ofdesignated blocks anda set of playing objects, said playing objectshaving designations on one face thereof corresponding to the designatedblocks of the recording surface.

2. A game of the class described coniprising a divided checker-boardplaying surface and contiguous checker-board rccording surfaces having aplurality of designated blocks, a set of playing objects for eachdivision of the playing surface, said playing objects havingdesignations on one face thereof corresponding in number and to thedesignated blocks of the recording surfaces.

3. A game of the class Vdescribed comprising a divided checker-boardplaying surface and contiguous recording surfaces having horizontal andvertical lettered blocks, a set of playing objects for each division ofthe playing surfaces, each object having a blank face and a designationon the opposite face corresponding to the designations on the recordingsurfaces, the number of blocks in each recording area corresponding innumber with each set of playing objects.

4. A game of the class described comprising a divided checker-boardplaying surface and a contiguous checker board recording area consistingof a number of blank squares or blocks and lettered squares or blockscompleting the words Tied, Lost and Won, a set of playing objects eachhaving an individual letter corresponding to one of the letters of thesaid words, there being the saine number of playing objects to each setas the number of lett/ered squares or blocks in the recording area.

5. A game of the class described comprising a divided checker-boardplaying surface and a contiguous checker-board rccording area consistingof a number of blank squares or blocks and lettered squares or blockscompleting the words Tied, Lost and Won, certain of the squares orblocks of the recording area having playing card designations, a set ofplaying objects for each division of the board, each object having adesignation thereon corresponding with either a letter of the same wordsor a playing card designation, said objects corresponding in number tothe number of letters and playing card designations in the recordingarea.

In testimony whereof I aiiix my signature,

MARK REUBIN. [L sj

